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41 to 50 of 53 Per Page: 1 2 3 4 5 6
Rebuild, Renew, Revitalize, Recreate New Orleans
Lesson plan in which students research and evaluate the progress made in rebuilding New Orleans after Hurricane Katrina. They design a project that would aid the revitalization process.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 9–12
Overall Rating:  

Rocks Up!
This lesson plan asks students to build a structure that will support a rock weighing 50 grams, using only materials found in nature. They take inspiration from pictures of Andy Goldsworthy’s works.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): PreK–3
Overall Rating:  

School Redesign and Multiple Intelligences
Teacher-created lesson in which students look at ways that school design can be adapted to various learning styles.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 9–12
Overall Rating:  

Sink or Float: Water and Design Solutions
People around the world are confronted with rising water, drought conditions, and increased weather extremes. Presenters from the Smithsonian's National Design Museum discuss the ways that designers are responding with innovative solutions—from floating houses to energy produced by ocean waves.
Provider: Smithsonian Center for Learning and Digital Access
Grade(s): 4–8, 9–12, General audience
Overall Rating:  

Sit on It!
This lesson plan introduces students to design: it asks them to design a chair to be used in the art studio. The students brainstorm, build a prototype, and create a final product. Peer assessments and tests determine the functionality and success of the chair.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 4–8
Overall Rating:  

Smart Growth: Reshaping Communities (4-8)
Activity introducing students to different aspects of smart growth as they explore a model community, engage in creative problem solving, and create presentations on this topic.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 4–8
Overall Rating:  

Sneakers, Telephones, Cups and Curls: The Power of Invention in Everyday Life (4-8)
Activity teaching students how to identify and solve problems as they modify the design of an everyday household item. Students learn about innovation, analyze information, and work in collaborative teams.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 4–8
Overall Rating:  

Sneakers, Telephones, Cups and Curls: The Power of Invention in Everyday Life (9-12)
Activity in which students use problem-solving skills as they modify the design of an everyday household item. Students learn about innovation, analyze information, and work in collaborative teams.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 9–12
Overall Rating:  

Tell Me About It: What Is Design? Creating a Design Workshop, Part 2 (4-8)
Lesson plan in which students learn about the various fields of design. They research topics on design and then create a design workshop for their younger peers.
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 4–8
Overall Rating:  

The Energy-Efficient Chemical House
"Teacher-created lesson in which students design a house with efficient heating and cooling. They use their knowledge of conduction, convection, and radiation in the design."
Provider: Cooper-Hewitt, Smithsonian Design Museum
State Standards: View state standards for this resource
Grade(s): 4–8
Overall Rating:  

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